Immersive slowness or why I added artificial loading times for Myst to ScummVM

Ever since I discovered the Myst series back in 2005, I’m in love with it. To me, the Myst series feels like an immersive trip to another world – it is truly something different compared to your average point-and-click adventure game. Needless to say that especially the first entries in the series – the original…

Creating a ScummVM Engine for The Clue!

A couple of months ago, I (somehow) initiated a new project: Creating a ScummVM engine for the game ‘The Clue!’, originally released in 1994. ‘The Clue!’, originally known as ‘Der Clou!’, was developed and published by the Austrian games studio ‘neo Software Produktions GmbH’. Some sources say that the game was published by ‘Max Design’,…

Updating my ScummVM build server

Since a few months I’m running my own build server for the Windows versions of ScummVM. Originally, the server was intended to replace my previous toolchain based on MSYS2 and to provide self-contained (avoiding DLL hell) and continuously updated Win32 binaries. In the meantime, this project evolved quite a bit. Currently, the official Windows versions…