Category: ScummVM

Creating a ScummVM Engine for The Clue!

A couple of months ago, I (somehow) initiated a new project: Creating a ScummVM engine for the game ‘The Clue!’, originally released in 1994. ‘The Clue!’, originally known as ‘Der Clou!’, was developed and published by the Austrian games studio ‘neo Software Produktions GmbH’. Some sources say that the game was published by ‘Max Design’, […]

More Sheep: ScummVM 2.1.1 is here!

A couple of days ago, the ScummVM Team officially released ScummVM 2.1.1, codenamed “:More Sheep:”. This new release includes several improvements and a large amount of bugfixes. Not only the game engines, but also the ScummVM GUI and networking stack received improvements. Let’s have a closer look at the updates that were made for ScummVM […]

Updating my ScummVM build server

Since a few months I’m running my own build server for the Windows versions of ScummVM. Originally, the server was intended to replace my previous toolchain based on MSYS2 and to provide self-contained (avoiding DLL hell) and continuously updated Win32 binaries. In the meantime, this project evolved quite a bit. Currently, the official Windows versions […]